A downloadable tool for Windows, macOS, and Linux

Get this tool and 12 more for $19.99 USD
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An all in one tool that helps you pixelate and see real time changes on your models.

Features

  • Works on high-poly and low-poly models alike
  • Supports textures to up to 2k
  • Contains 131 ready to use color palettes
  • Pixelate the textures
  • Choose palette color impact
  • Add dithering
  • Adjust brightness, exposure, blur, saturation, contrast and color tint.
  • Supports custom themes!

Limitations

  • This program is made only for shading and creating an unique pixelated look to already made textures!
  • You can't draw textures or create models inside of it
  • Works perfectly on textures up to 512x512 pixel sizes. 1k and 2k can be laggy, but work!

Pixelation made in seconds!

model used: https://sketchfab.com/3d-models/gun-of-leila-from-d-the-vampire-hunter-blood-l-3...


Pixelizer 1.10 Changelog

Pixelizer 1.09 Changelog

Pixelizer 1.08 Changelog

Pixelizer 1.04 Changelog

Custom Theme Support :3

You can find them in the data/streamingassets/themes folder! Change the activetheme.txt to one of the file names in the themes folder :3 You can also create your own themes! >< If you do, please dm me on discord, if you would like me to add it to the official theme collection! 




Updated 19 days ago
StatusIn development
CategoryTool
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(19 total ratings)
AuthorPuck
Tags3D, Game Design, Low-poly, n64, Pixel Art, pixelator, PSX (PlayStation), Retro, Textures, tool
ContentNo generative AI was used

Purchase

Get this tool and 12 more for $19.99 USD
View bundle
Buy Now
On Sale!
40% Off
$19.99 $11.99 USD or more

In order to download this tool you must purchase it at or above the minimum price of $11.99 USD. You will get access to the following files:

1.07L.zip 59 MB
1.07_OSX.zip 49 MB
Palettes+.zip 383 kB
1.11.zip 42 MB

Development log

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Comments

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Viewing most recent comments 1 to 40 of 50 · Next page · Last page

Bardzo przyjemne i proste narzędzie, które przyspiesza mi prace! Sztosik wykonane + przyjemne UI 

Hi, I definitely love this piece of product! This fills one my precious work's final touch very well.

I think of a couple to suggest, but no pressure to implement:

1. Separated dither sliders for brighter part/darker part - I think darker parts easily can feel so noisy (and eventually annoying, TBH) if dither is >10% or so, while brighter parts feel so nice in 5-20%. So the point is having multiple sliders, one for darker part, one for brighter part to tweak dither individually, which would produce less-noisy image. Currently I bypass it via generate two exports, 3% and 10% then merge it via external software, and produced nice result.

2. Saving the export settings and reuse the preferred palette, pixelation size, post processes, etc, which could be a nice feature to implement this software into a workflow.

Once again - I love this product and I cannot really express how happy I am! I look forward to see more things I make processed with this precious software.

Thank you for your comment! >< These are great some suggestions and I'll definitely will incorporate both of them into the program in the future!! I really love the first one, I haven't thought about it :O!! I'm not sure how hard it would be to implement yet but i'll definitely try! 

Hi! just bought the bundle, but am running into an issue on the pixelizer app, where no matter what I do, my model is being shown as a solid color and its not applying the tecture, im not sure if im doing something wrong or not. Tried it with both fbx and obj file types. Windows 11 and version 1.11

Hi! Sorry for a late response. Would you be willing to send me the model and the texture? I don't have access to windows 11, but I want to check if I can replicate this issue on my end! dm me on discrod @puszke I'll try to fix it as soon as possible!!

Hi! I'm not sure if it's just me, but when I set the Pixelation Size to an even number, the Dithering stops working, it works with a value of 1, but no 2, it works with 3, and so on

Hi! Try different Max Texture Sizes! It should work on 1024 for example!

i was wondering if i qualify for a steam key, since i bought it before the steam version was annonced

Yep! Before official steam release, everyone who bought it here, will recieve a free steam key! 

(1 edit)

Everything works except it doesn't load my texture correctly on model. No matter what I change it just shows the model as a solid color. Adding palettes and changing settings still works on the texture and I can export so it's still useable but would be nice to see it in the preview. Hitting apply or using auto apply doesn't do anything to help. I'm using fbx files on windows 11 and version 1.11

This sounds really strange D: Could you try it with .obj file? 

Was using an OBJ... tried the FBX and everything works now.  exactly what i wanted so thank you! now if I could only get this working with my meshy models, wowzers :)

I went for the bundle but the application is not working in windows eleven, it processes the texture but does not apply to the model, i even tried the assets you listed from sketch fab, any ideas please and thank you :) also may i request a steam key too please :)

(+1)

Hi! Could you tell me what model file are you using? I was using an .fbx I think! I'll send you the key once steam version will release in april!! Thank you for using the program!! ^^

(2 edits)

Hello! I bought the program today for 2D sprite editing and I'm really loving the features! Thanks for the constant updates. I was wondering if it's possible to get a Steam key for this later on? If so, do I need to send over my email or any other details to claim it?

Hi! I'll send you the key once steam release drops! It'll be somewhat in the middle of april!

hi! will i be able to get a steam key for the steam version since i bought it on itch before the announcement?

Yep!

(+2)

can't wait for the steam release, will buy it as soon as it hits!

(+1)

Will the Linux build get updated?

(+2)

Yep! Mac OS too! They'll definitely be avaliable in the steam version too! https://store.steampowered.com/app/4469370/Pucks_Pixelizer/

any chance at a demo version in the future before purchase?

(+1)

just got the tool and love the results! our game will be thankful for the work you did!

(+1)

Nice >:3 the model looks amazing >O<!!

(+1)

Heya, just wanted to say I love the tool, Ive got a ton of use and fun out of it. I was wondering if you had any plans to allow favoriting specific pallets? Don't mean to push any unrequested feedback or suggestions but I was curious if that was maybe already planned :D

(+1)

Feedback is strongly requested! >w< I have it in plans! Right now I'm trying to have the batch texture import to work! But maybe I'll manage to have it done in the next update too >:3 

(3 edits)

Alright since feedback is requested, I do have a couple more niche questions, if you don't mind.

Importing multiple textures and maybe exporting them all with a prefix/different directory with the same name would be pretty convenient, but you already mentioned that here and in other comments :p

Saving brightness/exposure/contrast/etc as a default / saved config would be convenient, probably a little niche tho.

When loading all the palettes with the palette+ downloaded the program does lag/freeze very briefly even with a decently beefy pc, I HATE to backseat dev especially since I dont know the inner workings of the program but if you don't mind me making some minor assumptions, maybe wrapping the loading of palettes into an async task to help with the brief freeze could help, and caching them during runtime if you dont already might prevent it from lagging on subsequent loads although that would be choosing to be a biiit more memory heavy.

I'd like to emphasize again that I love the program and its helped me a ton, these are just minor requests/nitpicky features

(+1)

haha, I saw that the palettes were lagging >< I already have a fix ready, but I wait to have the bulk import done, since I don't want to spam updates that frequently as it's having annoying to download a new version to every little tweak I make. The preset save stuff is also on my list, but I think that I'll start implementing it once I'll have the steam version ready. (Btw don't worry, I'll give a free key to anyone who bought the program on itch before >w<!) Thank you so much for the feedback! I want for pixelizer to be the best as it possibly can, and I really appreciate all of the comments!  

Love the dedication <3 don't push yourself too much :3 lovely hearing about an upcoming steam version :D

(2 edits)

Can you run a batch of textures via the command line once you're happy with a "profile"? This looks amazing and Happy Birthday :)

Sadly not yet!! I'll try to add an ability to load multiple ones or to be able to select some main folder and it will try to look for any pngs in there. Look forward to today's/tomorrows update! TY >w<

Thank you for your reply. I'll keep an eye on it :)

(+2)

Hey Puck! Just wanted to thank you for the hard work you put into this program. Really helpful for getting quality conversions and previews for demakes and low poly/pixel art enthusiasts. Also, before I forget, Happy Birthday! Have a cake on me, hope you have a great one!🎂😁 

Thank you <3

I'm running into an issue where it's not producing perfect pixels. images always have pixels that are too big. And resizing the image to be the correct size distorts everything

(+1)(-1)

Hi! Could you show me some screenshots or a video of it!? :O I don't think I've encountered this before!

(+1)

This is the image that is output. The pixels are 3x3

Hmm, looks rather strange :O What happens when you try to set the pixelation to 2 or less? 

(+1)

would be neat if you could have a palette be generated from the colors of the texture you imported. basically just reducing the number of colors used in the image via a slider without having to select a palette.

(+1)

yes this whould be a great idea 

(+1)

Hi! I'm working on it >;3 

(+1)

Thank puck for the update! The small screen was driving me crazy xD It's a bit buggy still, it'd be awesome if the full screen button worked properly, but the ability to resize it at all is very much appreciated. Thank you. 

(+3)

Hi, Thanks for your tool! Its really handy as a standalone app and a timesaver. Any chance you can add full screen for the model preview or ability to detach as its own window? That would be the number one value add for me!

Hi! You can look forward to todays update >:3!! I'll try to release a resizable version soon!! >< 

I could see the enthusiasm with the mouse movement in the changelog gif XD. Thanks again, looking forward to 3d preview being resizable in the future too :)

(+3)(-5)

Overpriced tool

(+2)

Fullscreen option would be cool

(+1)(-1)

Got it!! >:3 You can check out the new update!

(+1)

its AMAZING but it will be INSANE if there is an option to create custom palette

There is! You can put it in the data/streamingassets/palettes folder as a .hex file!

(3 edits) (+1)

Works great on M1 Max, MacOS 26.3, with a small issue with the scroll inside sections. If I scroll too much, the elements are moved outside the area (like there's no max/min value) . I also second the comment below - please allow the app to resize. I'm using a 32in monitor and the app barealy fills 1/4 of the screen

Later edit- If I click and drag i can smoothly move the palettes. If I use the scroll wheel, it jumps/scrolls a large value

(+2)

SUPER AWESOMES!! :3 [JESTER BY MECHAYUNE AND TSUNECLOUD !]

hello the pixelation isnt showing up on the models even though i have been hitting apply all 

Hi! Try to select a palette first!

You gotta choose a palette then set it to 0% (if you don't want it) otherwise it doesn't register that you have tried to change anything because, yeah, you haven't used a preset that it needs to function xD 

(+5)

Is there any way to full screen? It's quite hard to see what I'm doing.

(+3)

The tool is really useful though!

(+1)

Will be there a Mac version?

What is the palette size limitation? pixatool was limited to around 192 or so, can this do a full 256 palette?

There's no limit to the palette size! I mean, it would probably lag a bit on some bigger palettes, but eventually it should shade it.

thank you for the answer! that's perfect, as I generally build stuff with a set .pal file in mind!

(+3)

new to linux, any chance for a native linux build?

(+5)

Working on it! 

(+1)

Nice! I might have to get it myself once you have that sorted out

(+1)

Oh cool! I'll keep an eye out for it! Can't wait :D

(+2)

Loving this so far! It's an awesome tool. Any chance we can get the Dithering Strength to show its number too? Like Pixelation Size and Palette Impact do. 

It would also be great if we can bulk-export textures with the same settings applied. For example, my assets all have one texture, but many  alternate versions for different color palettes. I only need to preview on one of the versions but would love to be able to export all of them at once

Hi! You should be able to export all of them! The 1.04 update added an export all/apply to all button! When you press apply to all and then export all and choose your export folder, everything should work! ^^ Good idea with the dithering value! I totally missed it, I was placing all of the options by hand since it's in unity x3

Oh really? How do I get multiple textures selected than? 

(+1)

Hi! I've added the dithering strenght number in v1.07! As for choosing many textures, sadly you can't yet! You can export any of them already loaded, but to actually load them in bulk, you would have to get them into a separate materials attached to the model. I'm working on adding the ability to choose multiple files during texture import!

(+1)

anyone tried running this with wine?

(+2)

haven't tried wine directly but am running it via the itch app on mint and it works just fine

hey im pretty sure it just uses your system Wine so yeah

hi i cant get this to load my FBx at all nothing happens

Hi! What windows are you using? And does the fbx have all of it's materials on export?

windows 11, it's a 3d model FBX exported from unreal

Check out the new update! it should work now! :3 

New update is awesome! Will there be a option to add custom palettes in the future? 

(+1)

It's avaliable right now! Check data/streamingassets/palettes folder! You can paste an..hex file there and it should load as a new palette!

Thanks again!

(+2)

Bro This tool is so good! By the time i used it plenty of times for my side-3D projects. I've never thoght that i would have this pixelizer in my inventory. Great investment in modeling business. Totally recommended by me. If you wonder to buy this...just do it. This program is worth more than almost 10$. Greetings from Poland BOBER!

Ty!!

(+1)

I'm on Windows 11 and nothing works :( i can't load any model or texture. I managed to load the model as .glb file but it doesnt manage to get the texture in the material (despite having it and being able to load it in any other program). Even just trying to simply go with "load texture" does nothing and i tried many .png files.

;_; I'm really sorry it work this way! :< I don't have windows 11 yet, but today I will be uploading a big update which somewhat changes the loading script for the models and textures. Please reach out to me after the release on discord @puszke We'll try to work something out!

Thank you! And don't worry, no pressure, I'll be patient about the tool, I know you're still polishing it so do not feel like you have to fix everything in one day. I will reach out to you if it keeps malfunctioning but no bad feelings on my side, I know you're doing what you can already 🦎

(1 edit) (+2)

Hi! This looks really cool, but I'm curious: does it have more than one dithering option?

Hi! It does only contain a one dithering option at the moment!! 

(+2)

dude i'm using this for my next project for sure! this looks fantastic :3

Thank you!! <3 

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